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Das selbe, aber nicht das gleiche

Echter Schmerz in der Virtualität. Welche Konsequenz hat die Vergewaltigung eines virtuellen Kindes?

The questions raised by The Nether aren’t new, but they do gain power as the visual fidelity of video games and virtual worlds increases. And they force viewers to think more critically about their own views. Where do we draw the dividing line between the moral and the immoral when actions aren’t “real”—and where should the law draw its own, more severe line?

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